Monday, June 6, 2011     17:19

title_Industry Partners

Australian Centre for the Moving Image
Victorian Association for the Teaching of English

title_Project Outcomes

i)

A book of case studies Digital Games: Literacy in Action, (Eds: Catherine Beavis, Joanne O'Mara and Lisa McNeice) to be published by Wakefield Press/The Australian Association for the Teaching of English, 2012. The book presents an overview of the project, the model for critical games literacy, chapters from participating teachers, academics and industry partners and resources to support teaching with and about computer games.

ii)

A model for critical games literacy to support curriculum planning and pedagogy.

Digital Culture and Education

Click wheel or title to see animated model
[ -- PPTX file -- ]

iii)

Resources to support the incorporation of games into the English/literacy curriculum, including conference presentations and other publications as listed.

iv)

An online international journal, Digital Culture and Education.

Digital Culture and Education
www.digitalcultureandeducation.com/