Monday, June 6, 2011     17:19

title_Industry Partners

title_Project Resources

[ Page 1 of 2 >>> ]

Publications

Apperley, T. & Beavis, C. (2011) Literacy into action: digital games as action and text in the English and Literacy classroom. Pedagogies: An International Journal. 6(2), 130-143

Beavis, C. & O'Mara, J. (2011, April) Literacy Learning and Computer Games: Attending to Game Play. Paper presented at Much Ado about English: Conference of the International Federation for the Teaching of English, University of Auckland, New Zealand

Apperley, T. (2010) What Gamestudies can teach us about videogames in the English and Literacy Classroom. Australian Journal of Language and Literacy 33(1) pp12-23

Apperley, T. (2010, December). A Model for Critical Digital Games Literacy . In C. Beavis (Chair). Making a difference? Literacy, learning and computer games. Symposium conducted at Making the Difference. Annual Conference of the Australian Association for Research in Education, University of Melbourne

Beavis, C. & Walsh, C. (2010, July). Away with words? Digital English and Computer Games. Paper presented at Away with Words: Annual Conference for the Australian Association for the Teaching of English, Perth

Beavis, C. (2010) Literacy, learning and online games: challenge and possibility in the digital age Keynote address, DIGITEL, Digital Game and Intelligent Toy Enhanced Learning April 12-16 Taiwan

Beavis, C. (2010, May) English in a digital world: Implications for the teaching of language, literature and literacy. Paper presented at English in a Digital World: English Teachers Association of Queensland, 22 May, Anglican Grammar School, Brisbane

Beavis, C. (2010, September) Digital Literacies, Digital Times: welcome to my world? Keynote address presented at Future Directions in Literacy Conference, University of Sydney

Beavis, C., & O'Mara, J. (2010). Computer games: pushing at the boundaries of literacy. Australian Journal of Language and Literacy, 33(1), 65-76.

Beavis, C., Bradford, C., O'Mara, J., & Walsh, C. (2010). Editorial: Literacy in the Digital World of the Twenty First Century: Learning from Computer Games. Australian Journal of Language and Literacy, 33(1) pp 5-6

Bradford, C. (2010). Looking for my corpse: video games and player positioning. Australian Journal of Language and Literacy, 33(1), pp 54-64.

Gutierrez, A. and Beavis, C. (2010) 'Experts on the field': redefining literacy boundaries. In Donna Alvermann (Ed) Adolescents' Online Literacies: Connecting Classrooms, Media and Paradigms, New York, Peter Lang

Hodder, P. (2010, December). Literacy in the Digital World: Themes from the teacher interviews. In C. Beavis (Chair). Making a difference? Literacy, learning and computer games. Symposium conducted at Making the Difference. Annual Conference of the Australian Association for Research in Education, University of Melbourne

O'Mara, J., & Gutierrez, A. (2010). Classroom Teachers as Co-researchers: The Affordances and Challenges of Collaboration. Australian Journal of Language and Literacy 33(1), pp 41-53.

O'Mara, J., Beavis, C. & Deagon, J. (2010, December). Gaming at the ACM Games Lab: Issues in attending to game play. . In C. Beavis (Chair). Making a difference? Literacy, learning and computer games. Symposium conducted at Making the Difference. Annual Conference of the Australian Association for Research in Education, University of Melbourne

Walsh, C. (2010) Systems-based literacy practices: Digital games research, gameplay and design. Australian Journal of Language and Literacy 33(1) pp24-40

Walsh, C. (2010, December). Systems-based literacy practices: Digital games research, gameplay and design. In C. Beavis (Chair). Making a difference? Literacy, learning and computer games. Symposium conducted at Making the Difference. Annual Conference of the Australian Association for Research in Education, University of Melbourne

Apperley, T., & Charles, C. (2009). Exploring the heterogeneity of 'Gamers' and 'Gaming', VATE State Conference "It's evolution, baby". Burwood.

Apperley, T., McLennan, B., & O'Mara, J. (2009). Literacy in the Digital World of the Twenty First Century, VATE State Conference "It's evolution, baby". Burwood.

Beavis, C. (2009) Revolution, Evolution, Agency and Change. Keynote Address, annual conference, "It's evolution, baby". Victorian Association for the Teaching of English, December 7-8, Deakin University.

Beavis, C., Apperley, T., Bradford, C., O'Mara, J. and Walsh, C. (2009) Literacy in the digital age: Learning from computer games. English in Education 43(2) pp 162-175

Bradford, C. (2009) Playing at bullying: the postmodern ethic of Bully (Canis Canem edit), Digital culture and education, pp. 67-82
Click here to View Source

Cudden, M. (2009). Gamer hands, console games as texts: activities that use gaming as a stimulus, "It's evolution, baby". VATE State Conference Burwood.

 

Publications - continued next page >>> 2